![]() ![]() Moreover, students were engaged in the competition and the results revealed that intrinsically motivating factors such as enjoyment and perceived learning gains predicted students' willingness to participate in math game competitions again. The results indicated that students benefited significantly from participating in the competition and playing behaviour could be used to assess students rational number knowledge. During a three-week period, the students were allowed to play a digital rational number game, which is founded on number line estimation task mechanics. Finnish fourth (n = 59 Mage = 10.36) and sixth graders (n = 105 Mage = 12.34) participated in a math game competition relying on intra-classroom cooperation and inter-classroom competition. The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers.
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